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Board Vision & Chess GeometryGuide

Piece Mobility, Blockers & Access

Understand raw, occupancy-aware, legal, safe, and strategic mobility, and learn exactly how friendly pieces, enemy pieces, and blockers reshape access to the board.

A piece’s raw spatial footprint describes where its movement pattern could reach on an empty board.

Attack and defense maps add occupancy and relationships to that raw geometry.

  • attacked squares;
  • defenders;
  • contested squares;
  • attack/control maps.

Now we ask a narrower question:

How much of a chessman's geometric reach is actually accessible in the current board arrangement?

That is the sense of mobility used in this area.

The key word is:

access.

Mobility changes when:

  • the board edge truncates geometry;
  • friendly chessmen occupy destination squares;
  • friendly chessmen block slider rays;
  • enemy chessmen terminate rays at capture/contact squares;
  • a move opens or closes a line;
  • legal king-safety constraints remove otherwise geometric options.

But mobility is not the same as:

  • activity;
  • safety;
  • tactical power;
  • strategic quality.

Those distinctions must remain explicit.

What mobility means here

Chess literature uses mobility in several related ways.

For clarity, this guide uses a deliberately narrow mobility vocabulary.

Terminology

Raw mobility

The number or range of destinations produced by the chessman's board-bounded movement geometry on an otherwise empty board.

Examples:

  • rook on any square → 14 raw destinations;
  • bishop → 7–13;
  • queen → 21–27;
  • knight → 2–8;
  • king → 3–8 adjacent squares.

This is the footprint layer already introduced in 03.3.

Occupancy-aware mobility

The destinations still directly accessible after accounting for:

  • friendly occupancy;
  • enemy occupancy;
  • slider blockers;
  • board boundaries.

This is the primary mobility layer of 03.5.

A common chess/computing term for movement that satisfies:

  • piece movement geometry;
  • occupancy/path rules;

before every final legality constraint is necessarily applied.

The set of legal moves available to the chessman after applying:

  • own-king safety;
  • check obligations;
  • special rules.

Full move legality can restrict mobility further.

Safe mobility

Legal destinations that survive some chosen safety test.

This is already evaluative.

A square can be:

  • legal;
  • but tactically losing.

Strategic mobility

A broader positional idea involving how effectively a piece can operate, improve, penetrate, coordinate, or influence relevant areas.

That is not the metric being defined here.

Key point

Raw mobility → empty-board/boundary geometry. Occupancy-aware mobility → current access under blockers/occupancy. Legal mobility → actual legal moves. Safe/strategic mobility → evaluation layer.

Key idea

More accessible squares does not automatically mean a better piece.

Mobility as a count and as a shape

Mobility can be described in at least two ways.

Count

How many destinations are available under the stated model?

Example:

Knight d4 on an empty board:

  • 8 raw destinations.

Knight a1:

  • 2.

Shape

Which directions and regions are accessible?

Two pieces can have the same destination count but very different access geometry.

Example:

A rook can have 14 raw destinations from:

  • a1;
  • d4.

Count: same.

Shape: different.

From a1:

  • two long rays.

From d4:

  • four rays split across both directions of rank and file.
Key idea

Mobility count and mobility shape are different information.

This becomes important when one move:

  • preserves count;
  • but relocates access to completely different board regions.

Empty-board mobility baseline

Before studying blockers, it helps to retain the empty-board baselines from 03.3.

ChessmanEmpty-board raw mobility
Rook14 from every square
Bishop7–13 depending on square
Queen21–27 depending on square
Knight2–8 depending on square
King3–8 adjacent squares depending on square
PawnDirection/starting-rank dependent; movement and attack maps are separate

These are geometric baselines.

They are not:

  • legal move counts in a real position;
  • activity scores;
  • piece values.

Center, edge, and corner effects

Different chessmen respond differently to board location.

Rook

Raw count:

  • invariant at 14.

The edge changes:

  • ray distribution;

not

  • total empty-board count.

Bishop

Center:

  • several long diagonals.

Corner:

  • one long diagonal direction.

So raw mobility varies strongly.

Queen

Rook component:

  • fixed at 14.

Bishop component:

  • location-dependent.

Therefore queen raw mobility varies.

Knight

Board edges remove possible 2+1 offsets.

This creates dramatic compression:

  • central square → up to 8;
  • edge → fewer;
  • corner → 2.

King

Neighbourhood shrinks:

  • interior → 8;
  • non-corner edge → 5;
  • corner → 3.

Pawn

Edge file removes one diagonal attack direction.

Starting rank can add:

  • a possible two-square move;

but only under the exact movement conditions.

Key idea

The board edge is a spatial constraint even when no chessman blocks the piece.

Blockers

A blocker is a chessman occupying a square that interrupts a direct line relationship or destination availability.

Blockers matter differently for different piece families.

Sliders

For:

  • rook;
  • bishop;
  • queen;

a blocker terminates direct access along the affected ray.

Knight

Intervening blockers:

  • irrelevant.

Destination occupancy:

  • still relevant.

King

Only adjacent destinations matter.

Occupancy can remove:

  • friendly-occupied squares;

while enemy-occupied squares may be capture candidates subject to legality.

Pawn

Forward occupancy and diagonal occupancy have different effects because:

  • movement map;
  • attack/capture map

are different.

Blocker behaviorBlockers affect piece families differently
RookRay blocker
BishopDiagonal blocker
KnightAdjacent pieces irrelevant
PawnForward blocked, attacks remain
Available / movementBlocked / unavailableCapture / attack
Sliding pieces lose ray access, knights ignore intervening pieces, and pawns can be stopped forward while still attacking diagonally.

Friendly blocker

A friendly chessman creates a hard direct-access stop for a slider.

Example:

White rook d1.

White pawn d4.

Along the upward d-file:

  • d2 accessible if empty;
  • d3 accessible if empty;
  • d4 friendly blocker;
  • d5-d8 inaccessible directly from rook.

The rook cannot:

  • occupy d4;
  • move through d4.

The d-file itself continues geometrically.

Key idea

Friendly blocker removes its own square and every farther square on that slider ray from direct movement access.

Friendly blocker as defended contact

Although the rook cannot legally move onto its own pawn's square:

  • the rook may geometrically support/defend the pawn.

So:

  • mobility map;
  • defense map

remain different.

Enemy blocker

An enemy chessman also terminates a slider ray.

But the first enemy-occupied square may be:

  • a capture destination;

provided the move is otherwise legal.

Example:

White rook d1.

Black bishop d5.

Squares:

  • d2;
  • d3;
  • d4

empty.

Occupancy-aware rook access upward:

  • d2;
  • d3;
  • d4;
  • d5 capture/contact.

Beyond:

  • d6;
  • d7;
  • d8

not directly accessible because the bishop is the first blocker.

Key idea

First enemy blocker can be a contact/capture square; squares beyond remain blocked.

Nearest blocker rule

For each slider ray:

  1. choose direction;
  2. scan square by square;
  3. identify the nearest occupied square;
  4. everything beyond it is inaccessible directly on that ray.

The identity of farther aligned chessmen does not matter for direct mobility until nearer blockers disappear.

Nearest blockerFor a slider, the nearest blocker decides the current ray
Blocked / unavailable
Farther aligned pieces matter only after the nearest blocker changes or disappears.

Several blockers on one line

Suppose:

White rook a1.

Occupancy:

  • White pawn a3;
  • Black bishop a5;
  • Black queen a8.

The first blocker from a1 is:

  • a3.

Current direct mobility upward:

  • a2 only.

If a3 moves:

  • a5 becomes the next blocker.

The line is still not fully open to:

  • a8.
Warning

Removing one blocker does not guarantee full access along the entire line.

Always rescan to the next blocker.

Slider mobility is ray-local

A blocker affects only the ray on which it lies.

Example:

Queen d4.

Friendly pawn d6.

Effect:

  • upward file ray shrinks.

Unaffected directly:

  • downward file ray;
  • left/right rank rays;
  • four diagonal rays.
Key idea

One blocker does not reduce every direction of a slider equally.

This means mobility should often be read as:

  • a set of ray lengths;

not only

  • one total number.

Knight independence from intervening blockers

A knight can be surrounded by occupied adjacent squares and still retain many jump destinations.

Example:

Knight d4.

Adjacent ring occupied.

Possible knight targets may remain:

  • b3;
  • b5;
  • c2;
  • c6;
  • e2;
  • e6;
  • f3;
  • f5.

Intervening occupancy does not matter.

But if:

  • f5 contains a friendly chessman;

that destination is unavailable as a move.

Key idea

Knight mobility ignores the corridor; it does not ignore the destination.

Own pieces as spatial constraints

Friendly chessmen can restrict access in several ways.

Occupied destination

A chessman cannot normally move onto a square occupied by a friendly chessman.

This removes that destination.

Slider obstruction

Friendly occupancy on a ray:

  • removes the occupied square as a destination;
  • removes every farther square on that ray from direct access.

Crowding

Several own chessmen can collectively compress a piece.

Example:

White rook h1.

White chessmen:

  • h2 pawn;
  • g1 knight.

The rook may have:

  • zero ordinary direct move destinations in the immediate position.

Raw rook geometry: 14.

Occupancy-aware mobility: possibly 0.

Raw geometry vs accessA rook can have a huge geometric footprint and zero current mobility
RawEmpty-board rook geometry
CurrentBoxed in by friendly pieces
Available / movementBlocked / unavailable

Crowded bishop

Bishop c1 with:

  • White pawns b2;
  • d2.

Both diagonal directions blocked immediately.

Raw bishop geometry exists.

Current direct mobility: 0.

This is a clean illustration of:

footprint ≠ access.

Knight self-crowding

A knight is not blocked by adjacent friendly chessmen.

But friendly occupancy on its destination squares can reduce mobility.

Example: knight d4.

If:

  • b3;
  • b5;
  • c2;
  • c6

contain friendly chessmen,

those four destinations are unavailable.

The other knight targets may remain accessible.

King self-crowding

Friendly chessmen on adjacent squares remove those destinations.

Actual legal king mobility can be further reduced by:

  • enemy attacks.

Legality is an additional filter beyond raw geometry.

Crowding as geometry, not yet strategy

In this domain, crowding means:

own occupancy reduces the piece's current direct access.

Do not yet conclude:

  • undeveloped;
  • passive;
  • bad coordination;
  • strategically misplaced.

Those are evaluation claims.

Enemy pieces as spatial constraints

Enemy occupancy can restrict or reshape access.

Slider contact

First enemy chessman:

  • ends the ray;
  • may be capturable.

So an enemy blocker can reduce squares beyond it while adding:

  • one possible capture destination.

Destination occupancy

For:

  • knight;
  • king;
  • pawn capture;

an enemy-occupied destination may become a capture candidate.

Enemy attacks

Enemy control can reduce:

  • legal king mobility;
  • safe mobility for other pieces;

even when the square is geometrically empty.

But this must be described carefully.

For a non-king piece, moving onto an attacked square can still be:

  • completely legal.

It may simply be:

  • unsafe;
  • strategically poor;
  • tactically justified.
Key idea

Enemy occupancy constrains access directly. Enemy attack often constrains safety or king legality, not generic movement geometry.

King exception

The king cannot legally move onto a square attacked by the opponent.

So for the king:

  • geometric adjacency;
  • occupancy;
  • opponent attack map

all directly reduce legal mobility.

Enemy pieces do not block knights in transit

An enemy chessman next to a knight:

  • does not obstruct its jump.

Only:

  • board boundary;
  • destination occupancy;
  • full legal constraints

matter.

This reinforces the piece-specific nature of mobility.

Pawn blocking

Pawn movement is especially sensitive to forward occupancy.

Example:

White pawn e4.

If e5 is occupied:

  • pawn cannot move forward to e5.

It also cannot:

  • capture the blocker straight ahead.

But its attack map still points to:

  • d5;
  • f5.
Pawn accessA forward blocker removes pawn movement but not pawn attacks
Blocked / unavailableCapture / attack

Double-step obstruction

White pawn e2.

If e3 occupied:

  • e4 cannot be reached by the initial double step.

The pawn does not jump over e3.

Opening access

A piece's mobility can increase when a blocker leaves.

Example:

White bishop c1.

White pawn d2 moves.

Before:

  • diagonal ray through d2 blocked.

After:

  • bishop may gain access to:
  • d2;
  • e3;
  • f4;
  • etc.,

depending on new occupancy.

Opening a bishopMove a blocker and the bishop ray extends to the next contact
BeforeRay closed
MovePawn advances
AfterRay opens
Blocked / unavailableAvailable / movementCapture / attack
Key idea

A move can increase another piece's mobility without moving that piece.

Closing access

The reverse also occurs.

A chessman moves onto:

  • a previously clear ray;
  • a previously accessible destination.

That can reduce another piece's mobility.

Example:

White rook d1 has clear d-file.

White knight moves to d3.

After:

  • rook's upward direct access stops at d3.

The knight's own move changed:

  • rook mobility.

Captures change geometry

A capture changes at least two occupancy facts:

  1. capturing chessman leaves origin;
  2. enemy chessman disappears from target;
  3. capturing chessman occupies target.

This can:

  • open one line;
  • close another;
  • lengthen one ray;
  • shorten another.
Capture changes layersOne capture can open another piece's line at the same time
BeforeBishop blocks rook
After Bxe5Rook line opens
Blocked / unavailableCapture / attackAvailable / movement

En passant as an extreme occupancy change

En passant changes:

  • capturing pawn origin;
  • capturing pawn destination;
  • captured pawn's different square.

That can dramatically alter:

  • ranks;
  • files;
  • diagonals.

The legal rule itself is separate from the geometric effect described here.

Here the geometric lesson is:

one move can vacate two different squares and occupy a third.

Pawn moves as persistent line changes

Pawn moves are one-way in ordinary chess:

  • White pawns never move toward lower ranks;
  • Black pawns never move toward higher ranks.

So when a pawn leaves a square:

  • that exact pawn cannot later reverse and reoccupy it through ordinary pawn movement.

This gives pawn moves a persistent geometric character.

Example:

White pawn d2 → d4.

The diagonal c1-d2-e3 was previously blocked at d2.

After the pawn leaves:

  • that specific blocker has permanently left d2 as a pawn.

Other chessmen can later occupy d2, but:

  • the pawn itself cannot simply move backward to restore the old geometry.
Key idea

Pawn moves can create irreversible occupancy changes even before any strategic evaluation is made.

The long-term strategic consequences of pawn structure go beyond this geometric description.

Opening and closing access exercise

Exercise set

1. Open a bishop

Before:

  • bishop c1;
  • pawn d2.

Move:

  • d2-d3.

Ask: Which bishop ray opens?

2. Close a rook

Before:

  • rook d1;
  • d-file clear.

Move friendly knight:

  • f2-d3? Use a legality-checked final example.

Ask: Which rook destinations disappear?

3. Capture a blocker

Show:

  • bishop;
  • enemy blocker;
  • farther aligned target.

Capture blocker.

Ask: Which squares become newly accessible after the capture?

4. En passant geometry

Show a valid en-passant situation.

Ask: Which three squares change occupancy?

5. Pawn irreversible vacancy

Show:

  • pawn moves off d2.

Ask: Can that same pawn later return to d2 by ordinary pawn movement?

Answer: No.

Mobility vs activity

This distinction is essential.

Mobility

In this area:

access to destinations under the stated geometric/occupancy/legal assumptions.

Often measurable as:

  • count;
  • ray lengths;
  • reachable region.

Activity

A broader chess-quality concept.

An active piece may:

  • influence relevant targets;
  • coordinate with other pieces;
  • create threats;
  • occupy useful lines;
  • contribute to plans.

That cannot be reduced to a raw mobility count.

QuestionMobilityActivity
How many squares can the piece access?Core questionNot sufficient
Which rays are open?Core questionCan contribute
Does it influence something important?Not impliedRelevant
Is it tactically effective?Not impliedRelevant
Is its placement strategically useful?Not impliedRelevant
Can a high count still be useless?YesActivity may still be low
Key idea

Mobility is access. Activity is effectiveness.

High mobility can be irrelevant

Example concept:

A queen has many legal squares.

But:

  • moving it may expose the king;
  • all useful targets may be elsewhere;
  • many destinations may lose material;
  • the queen may already be ideally placed.

High mobility count alone does not prove:

  • good queen;
  • strong position.

Low mobility can be acceptable

A rook may have few current moves because:

  • it is intentionally defending;
  • the position is closed;
  • moving it is unnecessary.

A king may have low mobility because:

  • it is safely sheltered.

Again:

  • raw access is not a verdict.
Warning

Do not rank pieces by mobility count alone.

Restricted pieces

A restricted piece in this geometry-level area means:

its current accessible footprint is significantly reduced by board edge, occupancy, blockers, or legal constraints.

This is a descriptive use.

Strategic concepts such as:

  • restriction;
  • domination;
  • bad piece;
  • outpost suppression

belong later.

Terminology

Use:

  • geometrically restricted;
  • mobility-restricted;
  • access-limited

when you mean this narrow geometric concept.

Restricted knight near the edge

Knight a1:

raw footprint:

  • b3;
  • c2.

Only 2 raw destinations before occupancy.

If:

  • b3 friendly-occupied;

current occupancy-aware mobility may fall to:

  • c2 only.
Knight accessRaw knight reach and current accessible destinations are not identical
RawKnight a1 has two geometric targets
CurrentFriendly piece removes one destination
Available / movementBlocked / unavailableCorrect

Bishop behind blockers

Bishop c1.

Friendly pawns:

  • b2;
  • d2.

Current direct mobility: 0.

If one pawn moves:

  • one ray can open.

If both move:

  • two diagonal directions may become available.
Mobility expansionSlider access grows one ray at a time
0No rays open
1One ray opens
2Two rays open
Blocked / unavailableAvailable / movement

Rook boxed by own pieces

Rook a1.

Friendly pieces:

  • a2;
  • b1.

Current direct mobility: 0.

Raw mobility: 14.

Key idea

Maximum raw geometry can coexist with zero current access.

Queen with one restricted ray

Queen d4.

Friendly pawn d5.

Only:

  • upward d-file ray

is restricted.

The queen can still have substantial access elsewhere.

This demonstrates why:

"blocked piece"

can be too vague.

A slider may be:

  • blocked on one ray;
  • open on seven others.

Pawn as blocker of another piece

Pawn d3 can restrict:

  • bishop c2 diagonal;
  • rook d1 file;
  • queen d2 line;

depending on arrangement.

The pawn itself may have:

  • modest mobility

while also altering the mobility of several other chessmen.

Key idea

A piece's occupancy affects other pieces' access, not only its own.

Suppose a knight has four empty geometric destinations.

All four are attacked by enemy pawns.

For the knight:

  • those moves may still be legal.

So:

  • legal mobility may remain 4;
  • safe mobility under a chosen tactical heuristic may be 0.

For the king:

  • attacked destinations are illegal;
  • legal mobility may truly fall to 0.
Key idea

Enemy control reduces king legal mobility directly; for other pieces it often reduces safe/practical mobility rather than raw legality.

This distinction prevents a common modeling error.

Useful mobility metrics

Mobility becomes clearer when several metrics are kept separate rather than collapsed into one vague score.

Raw mobility count

Empty-board/boundary footprint.

Occupancy-aware mobility count

Geometry after blockers/occupancy.

Engine/rules-validated legal destinations.

Safe mobility count

Destinations surviving a clearly defined tactical/safety filter.

Ray profile

For sliders:

  • accessible length in each direction.

Region access

Which:

  • center;
  • wing;
  • enemy side;
  • promotion zone

can be reached.

Do not collapse these ideas into one generic "mobility score" unless its meaning is explicitly defined.

Mobility delta after a move

One useful static comparison is:

mobility before → mobility after

for:

  • moved piece;
  • affected sliders behind blockers.

Example:

Before: Bishop c1 mobility = 0.

Pawn d2 moves.

After: Bishop gains several destinations.

Mobility delta: positive.

But:

Warning

Positive mobility delta ≠ good move.

The pawn move may:

  • weaken something;
  • lose material;
  • violate a tactical requirement.

At this stage, record the spatial change before evaluating whether it is good or bad.

Mobility exercise set

Exercise set

1. Raw vs current rook mobility

Rook a1.

Friendly:

  • a2;
  • b1.

Ask:

  • raw mobility?
  • occupancy-aware mobility?

Answer:

  • raw = 14;
  • current = 0.

2. Bishop opening

Bishop c1.

Pawn d2 moves away.

Count:

  • before;
  • after;

under a specified simple occupancy setup.

3. Knight blockers

Knight d4.

Surround all adjacent squares.

Ask: Does that alone reduce knight mobility?

Answer: No.

Then occupy:

  • two knight destination squares with friendly chessmen.

Recount.

4. Enemy first blocker

Rook d1.

Black bishop d5.

Ask: Which squares are direct destinations?

Include:

  • d5 capture/contact;

exclude:

  • d6-d8.

5. Several blockers

Rook a1.

Pieces:

  • a3;
  • a5;
  • a8.

Remove a3.

Ask: Is a8 now directly accessible?

Answer: No, if a5 remains blocker.

6. Pawn blocker

White pawn e4. Black piece e5.

Ask:

  • forward mobility?
  • pawn attack map?

Answer:

  • no forward move to e5;
  • attacks remain d5/f5 geometrically.

7. King restriction

King with:

  • five adjacent empty squares;
  • three attacked by enemy pieces.

Ask: raw neighbourhood vs legal mobility.

8. Mobility vs activity

Give two pieces:

A. many accessible but irrelevant squares.

B. few accessible squares but performs an essential defensive role.

Ask: Which has more mobility? Which is more active/effective?

Answer: The first question can be measured geometrically. The second cannot be answered from mobility count alone.

Common mobility mistakes

Common mistake

Wrong.

Occupancy and legality can reduce the move set.

Common mistake

"A pinned piece has no geometric reach."

Wrong.

Its geometry/attack relations can remain even when legal movement is restricted.

Common mistake

"A rook in the corner has less raw mobility."

Wrong on an empty board.

Rook raw mobility remains: 14.

The ray distribution changes.

Common mistake

"A knight is blocked by pieces around it."

Wrong.

Only:

  • board boundary;
  • destination occupancy;
  • legal constraints

affect its jump destinations.

Common mistake

"An enemy-controlled square is illegal for every piece."

Wrong.

That is directly true for king movement.

Other pieces can often legally move onto attacked squares.

Common mistake

"More mobility always means more activity."

Wrong.

Mobility measures access.

Activity evaluates effectiveness.

Common mistake

"Removing the nearest blocker opens the entire ray."

Not necessarily.

Another blocker may remain farther along the line.

Putting mobility and blockers together

Mobility is most useful here as a controlled spatial concept.

Raw mobility

Movement geometry on an otherwise empty board.

Occupancy-aware mobility

Raw geometry reduced by:

  • friendly occupancy;
  • enemy first blockers;
  • slider obstruction;
  • board boundaries.

Actual legal move set after:

  • king safety;
  • check rules;
  • special legality.

Safe/strategic mobility

Evaluative layers that must be defined separately.

Blockers

  • friendly blocker → cannot occupy/pass;
  • enemy blocker → may be capture/contact square;
  • first blocker terminates slider access beyond;
  • knight ignores intervening blockers.

Access changes

A move can:

  • open a line;
  • close a line;
  • remove a blocker;
  • create a blocker;
  • change several pieces' mobility.

Pawn geometry

Pawn moves can create persistent occupancy changes because pawns do not move backward.

Mobility vs activity

  • mobility = access;
  • activity = effectiveness.
Key idea

Raw geometry tells us what could fit on the board. Mobility tells us what is accessible now. Activity asks whether that access matters.

Mobility mastery check

Checklist
  • [ ] I distinguish raw, occupancy-aware, legal, and safe mobility.
  • [ ] I understand mobility as both count and shape.
  • [ ] I know the empty-board piece baselines.
  • [ ] I apply the nearest-blocker rule to sliders.
  • [ ] I distinguish friendly and enemy blocker effects.
  • [ ] I know knight transit ignores blockers.
  • [ ] I can explain how own pieces restrict access.
  • [ ] I distinguish enemy occupancy from enemy control.
  • [ ] I can identify how a move opens/closes access.
  • [ ] I understand captures can change several lines at once.
  • [ ] I understand pawn moves create persistent occupancy changes.
  • [ ] I distinguish mobility from activity.
  • [ ] I can identify a geometrically restricted piece without declaring it strategically bad.

The next area shifts from:

How much can this piece access?

to:

Where on the board is it, how far away is another square, and what routes connect them?

Frequently asked questions

What does mobility mean in chess?

Mobility is the set or number of squares a piece can access under a stated set of assumptions. Raw geometry, occupancy-aware access, legal mobility, safe mobility, and strategic activity are related but different concepts.

Do friendly pieces block rooks, bishops, and queens?

Yes. A friendly piece stops a slider’s ray, and the slider cannot move onto or through that occupied square.

Can pieces block a knight?

Pieces between a knight and its destination do not matter because the knight jumps. Occupancy of the destination still matters.