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Puzzle, Stage and Level are different layers
Veyra Play Number Match separates the board you solve from the progression structure around it. The three core terms are Puzzle, Stage and Level.
Understanding the distinction makes resource resets and progression much easier to follow.
A Puzzle defines one starting board
A Puzzle is the validated content definition for one Number Match board. It supplies the starting sequence and the rules-relevant configuration used to create that board.
A Puzzle is content. It is not itself a multi-board Level and it does not contain several Stages.
A Stage executes one Puzzle
A Stage is one playable execution of one Puzzle inside a session or Level.
The Stage owns the mutable state created while you play: which numbers remain active, which rows have collapsed and how many Stage-specific resources such as Add uses remain.
When the active board is cleared under the standard Play objective, that Stage is complete.
A Level groups ordered Stages
A Level contains one or more Stages in a fixed order. Clearing one Stage does not silently merge it with the next board; the session reaches a transition boundary before the following Stage starts.
The final Stage clear completes the Level.
The number of Stages can vary between Levels. It is part of the published content rather than one universal rule saying every Level must contain the same amount.
Stage-specific resources reset between Stages
Add Numbers is a Stage resource. A use spent on one board does not permanently reduce the Add allowance of the next Stage.
The new Stage is reconstructed from its own Puzzle definition and receives its own Stage configuration.
This is one reason the Puzzle and Stage concepts are kept separate: the immutable starting content and the mutable execution state have different jobs.
Difficulty is separate from Stage count
Veyra Play treats Easy, Medium, Hard and Expert as explicit difficulty bands. Difficulty is not simply another name for the number of Stages in a Level.
A Level can group several ordered Stages while each Puzzle has its own measured solving characteristics. Progression structure and puzzle difficulty are related product decisions, but they are not the same variable.
What happens after a Stage clear?
In the Play flow, Stage clear creates a deliberate transition boundary. The next Stage starts only when the session continues into it.
This keeps the completion state of one board distinct from the starting state of the next and gives the product layer a clear place to show Stage progress.
What happens when the Level is complete?
Clearing the final Stage produces a Level-clear result for that Play session. Aggregate Level score can be built from the Stages in the Level, while the engine rules for matching pairs remain the same on each board.
Progression therefore sits above the core matching engine rather than changing how equal pairs, sum-to-10 pairs or legal paths work.
If a Level is restarted
The current Play contract reconstructs the Level from Stage 1 when the session is restarted after failure. The accumulated score for that Level attempt is reset with the new run through the Level.
That is a progression rule, not a board-matching rule. The underlying Puzzle definitions remain unchanged.
A compact hierarchy
| Layer | Role |
|---|---|
| Puzzle | Defines one validated starting board and rules-relevant configuration. |
| Stage | Executes one Puzzle and owns its mutable board state and Stage resources. |
| Level | Groups one or more ordered Stages into finite Play progression. |
Keeping the layers separate lets Veyra Play reuse stable puzzle rules while organizing content into different progression structures.
FAQ
Is a Level just one Number Match board?
Not necessarily. A Level can contain one or more ordered Stages, and each Stage executes one Puzzle.
Does my Add allowance carry from one Stage to the next?
No. Add is a Stage-specific resource, so the next Stage receives its own allowance from its Stage configuration.
Does a harder Level change the basic pair rules?
No. Difficulty and progression can change the challenge of the content, but the core legal-pair rules remain equal values or values that add up to 10 plus a valid clear connection.