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Number Match is a pairing-and-geometry puzzle
Number Match asks you to remove numbers in legal pairs until the board is cleared. The arithmetic rule is simple, but the board changes after every removal, so solving well depends on both which values match and whether the two cells can connect.
On Veyra Play, there are two ways for the values themselves to qualify:
- the two active numbers are equal;
- the two active numbers add up to 10.
A qualifying value pair is not automatically a legal move. The cells must also have a clear connection under the Number Match path rules.
What is the objective?
The direct objective of a standard Number Match puzzle is to clear the active numbers from the board. You do that by repeatedly finding legal pairs and removing them.
The board is not static while you solve. Removing a pair creates empty cells, and those holes can make a later connection possible. If every active number in a row is removed, the row itself disappears and the rows below move upward. That means a move can matter even when it does not immediately expose an obvious second pair.
The two pair types
Equal-number pairs
Two active cells can match when they show the same value. For example, 5 and 5 qualify as an equal pair.
Equality only answers the value part of the rule. If another active number blocks every legal path between the two 5s, the pair still cannot be removed yet.
Pairs that make 10
Two different values can also qualify when their total is 10. Common examples include:
- 1 + 9;
- 2 + 8;
- 3 + 7;
- 4 + 6.
Again, the pair must satisfy the connection rule as well as the arithmetic rule.
Why the holes matter
When a pair is removed, those positions do not immediately vanish from the row. They become holes. A partially occupied row keeps those holes, so the remaining cells do not slide sideways to close the gaps.
For connection checks, however, holes are transparent. A later pair may be able to connect through cells that were previously occupied and are now empty.
This creates one of the puzzle's most important ideas: removing a pair changes the network of possible paths.
Row collapse is different from cell movement
It helps to separate two effects that can look similar:
| Board change | What happens |
|---|---|
| One pair is removed | The two cells become holes. Other active cells stay in their positions. |
| A whole row becomes empty | That empty row disappears and the rows below shift upward. |
The distinction matters because a row collapse changes which cells are now aligned with one another, while an ordinary pair removal mainly opens empty space inside the existing geometry.
Where Add Numbers fits
A Stage has a limited Add Numbers resource. Using it copies the active numbers that are still on the board, preserves their board order and appends the copies after the final existing cell.
Add Numbers does not fill old holes and does not reshuffle the board. It expands the current state so new pair opportunities can emerge.
Because Add can be used even when a normal match still exists, it is a decision rather than an automatic “no moves” button.
Puzzle, Stage and Level
Veyra Play separates three pieces of progression vocabulary:
- a Puzzle defines a validated starting board and its rules-relevant configuration;
- a Stage runs one Puzzle and owns Stage-specific resources such as its Add allowance;
- a Level groups a finite sequence of Stages.
Those layers describe how content is organized. They do not change the core legal-pair rules inside the board.
FAQ
Is Number Match a math game?
It uses simple arithmetic because one class of valid pair must total 10, but the harder part is usually spatial. You also have to understand clear paths, holes and how the board changes after removals.
Do equal numbers have to add up to 10?
No. Equality is its own match condition. Two equal active numbers can qualify even when their total is not 10, provided their connection path is legal.
Does an empty cell block a match?
A hole left by a removed number is transparent for connection checks. Active numbers are the cells that block the path.