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Learn Number Match from the rules outward
Number Match is a compact logic puzzle built around a simple question: which two active numbers can legally be removed together? On Veyra Play, a pair is valid when the two values are equal or when they add up to 10, but the values also have to be connected by a legal clear path.
That second condition is what turns a short arithmetic rule into a spatial puzzle. Every pair you remove leaves holes in the board. Those holes can open new lines of sight, while a completely cleared row disappears and changes the geometry again.
This library starts with the stable rules that define the Veyra Play version of Number Match, then moves into board mechanics and practical strategy. The focus is the puzzle itself: what makes a move legal, how the board changes and how to read the position after each removal.
Start here
If Number Match is new to you, use this order:
- What Is Number Match? — understand the objective, the two pair types and the role of board geometry.
- How to Play Number Match — follow a solve from scanning the board through removing pairs and using Add Numbers.
- Number Match Rules — keep a precise rule reference nearby when a move looks possible but you are not sure whether it is legal.
Those three fundamentals give you the vocabulary for the rest of the library.
Go deeper into the mechanics
Once the basics are familiar, the mechanics guides separate the systems that most often cause confusion:
- How Number Match Matches Work explains value validation, horizontal, vertical, diagonal and row-wrap connections.
- Add Numbers in Number Match shows exactly which values are copied, where they are appended and what the action does not change.
- Rows, Holes and Gaps in Number Match explains the fixed nine-column layout, transparent holes and full-row collapse.
- Stages and Levels in Number Match separates Puzzle content, one Stage execution and the ordered Stages grouped into a Level.
Each guide stays inside the current Veyra Play Number Match rules instead of assuming behavior from another implementation of the game.
Build a solving routine
Basic Number Match Strategy turns the mechanics into a beginner workflow: verify legality, prefer moves that create useful geometry, re-scan after row collapse and treat Add Numbers as a limited expansion resource rather than an automatic fallback.
The strategy guide describes practical heuristics, not extra rules. A move remains legal or illegal according to the same pair and path contract regardless of whether it is strategically strong.
The core loop
The basic loop is intentionally short:
- Find two active numbers that are equal or add up to 10.
- Check that the path between them is legal and not blocked by another active number.
- Remove the pair.
- Read the changed board instead of assuming the previous geometry still applies.
- Repeat until the board is cleared, or use Add Numbers when you decide the board needs to expand.
Because removed cells remain as holes inside partially occupied rows, an apparently unimportant pair can matter later by opening a path for another pair. Number Match rewards re-reading the board after every change.
What the guides describe
The current guide set is based on the public Veyra Play Number Match rule contract:
- the logical board uses nine columns;
- equal numbers can form a pair;
- two numbers that add up to 10 can form a pair;
- legal connections can run horizontally, vertically, diagonally or across the end of one row into the start of the next;
- active numbers block a connection path;
- removed cells become holes and do not slide together;
- holes are transparent when checking later connections;
- a fully empty row collapses out of the board;
- Add Numbers appends copies of the remaining active numbers in board order rather than filling old holes;
- Add is a limited Stage resource and may be used while matches remain;
- one Stage executes one Puzzle, and Levels can group ordered Stages.
These rules are enough to explain the puzzle without inventing details about unfinished content or future release behavior.
FAQ
Is Number Match only about finding pairs that make 10?
No. Equal values can also match. A pair such as 5 and 5 is valid because the values are equal, while 2 and 8 are valid because they add up to 10. In both cases the connection path must also be legal.
Do numbers move together after a pair is removed?
No. Individual cells do not slide together. The removed positions remain as holes while the row still contains active numbers. Only a completely empty row collapses out of the board.
Is Add Numbers the same as reshuffling the board?
No. Add Numbers copies the active numbers in board order and appends those copies after the existing board. It does not refill old holes and it does not randomize the remaining values.