Match equal numbers
Two active cells can match when they show the same value, including pairs such as 5 + 5.
Match equal numbers or pairs that add up to 10, remove them from the board and use every new gap to uncover the next move.
The highlighted 2 and 8 form a valid pair because they add up to 10. Empty cells stay as holes until a whole row is cleared.
Two active cells can match when they show the same value, including pairs such as 5 + 5.
Complement pairs also match: 1 + 9, 2 + 8, 3 + 7 and 4 + 6.
Valid pairs connect horizontally, vertically, diagonally or across the end of one row into the start of the next when no active number blocks the path.
Number Match uses a fixed logical width of 9 columns. Removing a pair leaves holes behind, and those empty cells become transparent when the game checks whether another pair can connect.
Individual cells do not slide together. When every active number in a row has been removed, the whole empty row disappears and the rows below shift upward. That change in geometry can create new matches that were not available before.
Find a pair → remove it → read the new board → repeat.
The English guide library documents the current Veyra Play rule contract in more depth, including legal paths, board changes and beginner strategy.
Follow the Number Match solve loop step by step: find a legal pair, remove it, read the changed board and decide when to use Add Numbers.
A precise reference for Veyra Play Number Match rules: equal pairs, pairs that total 10, legal connection paths, holes, row collapse and Add Numbers.
Build a reliable beginner strategy around legal-pair verification, board re-scanning, useful holes, row clears and deliberate Add Numbers timing.
Add Numbers copies every number that is still active in board order and appends those copies after the final existing cell. It never fills old holes and it does not reshuffle the board.
Add is a limited Stage resource and can be used even while a normal match still exists, so deciding when to expand the board is part of the puzzle rather than an automatic fallback.
Holes remain in partially occupied rows. Only fully empty rows collapse out of the board.
Each Puzzle defines one validated starting board and its rules-relevant configuration.
A Stage runs one Puzzle and resets its Stage-specific Add allowance when the next Stage begins.
Levels group a finite set of Stages so play can build a structured progression instead of an endless random board.
Number Match is already part of the Veyra Play catalogue, but its web runtime stays closed until its generator, validated content and release gates are ready. The launcher will expose Play automatically once that product gate opens.
Open the game launcher