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Logic game

Number Match

Match equal numbers or pairs that add up to 10, remove them from the board and use every new gap to uncover the next move.

Pairs + logic9-column boardEqual or sum 10Stages + levels
Number Match preview

The highlighted 2 and 8 form a valid pair because they add up to 10. Empty cells stay as holes until a whole row is cleared.

Rule 1

Match equal numbers

Two active cells can match when they show the same value, including pairs such as 5 + 5.

Rule 2

Or make 10

Complement pairs also match: 1 + 9, 2 + 8, 3 + 7 and 4 + 6.

Rule 3

Keep the path clear

Valid pairs connect horizontally, vertically, diagonally or across the end of one row into the start of the next when no active number blocks the path.

How it works

Clear pairs, open space and reshape the board.

Number Match uses a fixed logical width of 9 columns. Removing a pair leaves holes behind, and those empty cells become transparent when the game checks whether another pair can connect.

Individual cells do not slide together. When every active number in a row has been removed, the whole empty row disappears and the rows below shift upward. That change in geometry can create new matches that were not available before.

Core loop

Find a pair → remove it → read the new board → repeat.

Add Numbers

When the board stalls, add the active numbers again.

Add Numbers copies every number that is still active in board order and appends those copies after the final existing cell. It never fills old holes and it does not reshuffle the board.

Add is a limited Stage resource and can be used even while a normal match still exists, so deciding when to expand the board is part of the puzzle rather than an automatic fallback.

Board structure

Holes remain in partially occupied rows. Only fully empty rows collapse out of the board.

Progression

Puzzles become Stages. Stages build Levels.

Puzzle

One board to solve

Each Puzzle defines one validated starting board and its rules-relevant configuration.

Stage

One execution

A Stage runs one Puzzle and resets its Stage-specific Add allowance when the next Stage begins.

Level

A finite sequence

Levels group a finite set of Stages so play can build a structured progression instead of an endless random board.

Coming to Veyra Play

The public game page is ready while the playable runtime is still being finished.

Number Match is already part of the Veyra Play catalogue, but its web runtime stays closed until its generator, validated content and release gates are ready. The launcher will expose Play automatically once that product gate opens.

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