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Number Match GuidesFundamentals · Guide 2 of 8

How to Play Number Match

Follow the Number Match solve loop step by step: find a legal pair, remove it, read the changed board and decide when to use Add Numbers.

The Number Match solve loop

Playing Number Match is a repeated cycle of scan, verify, remove and re-read. The arithmetic part tells you which values could match; the board geometry tells you whether they can match now.

A reliable beginner process is:

  1. scan for equal values and pairs that add up to 10;
  2. check whether the two cells have a legal clear path;
  3. remove the pair;
  4. inspect the holes and any row collapse created by that move;
  5. scan the changed board again;
  6. decide whether to continue removing pairs or spend an Add Numbers use.

The important habit is step 4. Do not treat the board after a removal as if it were the same board with two values missing. Its available paths may have changed.

Step 1: identify value pairs

Start by looking for the two legal value relationships.

Equal values

Any two active cells showing the same value are candidates for a match. A 5 and another 5, for example, satisfy the value rule.

Values that add up to 10

Complement pairs also qualify. Useful combinations to recognize quickly include 1 with 9, 2 with 8, 3 with 7 and 4 with 6.

At this point, think of them as candidate pairs, not completed moves. You still need to verify the path.

Step 2: check the path

Veyra Play Number Match allows legal connections horizontally, vertically, diagonally and across the end of one row into the start of the next when the route is not blocked by another active number.

Removed cells are holes, so they do not block a later connection. This is why a pair that is impossible early in a Stage can become legal after other numbers are cleared.

If the values match but an active number sits in the required path, keep the pair in mind and look for another removal that may open it.

Step 3: remove the pair

When both the value rule and path rule are satisfied, remove the pair. The two cells become empty positions.

Do not expect neighboring cells to slide into those holes. Partially occupied rows preserve their gaps.

Step 4: re-read the board

After every removal, check three things:

  • did the new holes open a horizontal, vertical or diagonal connection?
  • did a row become completely empty and collapse?
  • did the change bring two useful values into a new legal relationship?

This re-scan is the main difference between solving deliberately and simply removing the first visible pair each time.

Step 5: understand row collapse

A row only collapses when it contains no active numbers at all. When that happens, the entire empty row disappears and rows below move upward.

That movement can create new alignments, so a row-clearing move deserves an immediate full-board scan.

Step 6: decide when to use Add Numbers

Add Numbers copies every active number in board order and appends those copies after the final existing cell. It does not refill the holes you already created.

The resource is limited within a Stage, and Veyra Play allows it to be used even while an ordinary match is still available. That means timing matters: spending Add expands the board, while continuing to remove pairs may create cleaner geometry first.

For a beginner, a simple default is to exhaust the useful pairs you can clearly see before adding. As you learn the board, you can become more deliberate about preserving or changing specific structures.

Step 7: clear the board

Continue the loop until the Stage objective is complete. A cleared board is the direct endpoint of the standard Number Match puzzle objective on Veyra Play.

A new Stage starts from its own Puzzle definition and resets Stage-specific resources such as the Add allowance.

A compact checklist

Before removing a pair, ask:

  • Are the values equal or do they add up to 10?
  • Is the connection path legal?
  • Are there active numbers blocking that path?
  • What holes will the removal leave?
  • Could the move empty a whole row?
  • Is there a reason to spend Add Numbers now instead?

You do not need to calculate the entire Stage in advance. The checklist is mainly there to stop illegal moves and make each board change intentional.

FAQ

Not necessarily. A legal move can change the board in different ways, and Add Numbers is also a deliberate option. The rules determine what you may do; strategy is about choosing which legal action helps the board most.

Do the remaining numbers slide left after a match?

No. Removing a pair leaves holes inside a partially occupied row. Only a fully empty row collapses out of the board.

Can I use Add Numbers before I run out of matches?

Yes. In the Veyra Play rule contract, Add can be used while a normal match still exists. It is a limited Stage resource, so using it is a strategic choice.