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Module 1 · FoundationsLesson 3 of 28

The Rules

Decide whether a proposed digit placement is legal under classic Sudoku row, column, and box rules.

Outcome

You can reject an illegal placement by checking the cell's row, column, and box — and you know that a legal candidate is not automatically the answer.

Intro copy

Every placement gets the same three checks:

row → column → box

If the digit already appears in any one of them, it cannot go in the cell.

Step 1 — Row conflict

Prompt:

Can 6 go in the highlighted cell?

State requirement:

A solved 6 is visible elsewhere in the target row. Column and box should not introduce a second reason in this first example.

Correct feedback:

No. The row already contains 6.

Incorrect feedback:

Follow the highlighted row. There is already a 6 in it.

Step 2 — Column conflict

Use a new controlled example with only the column providing the obvious conflict.

Step 3 — Box conflict

Use a new controlled example with only the box providing the obvious conflict.

Prompt:

The digit 4 does not appear in this cell's row, column, or box. What does that tell us?

Correct answer:

4 is still possible here.

Incorrect option to teach against:

This cell must be 4.

Correct feedback:

Good. The rules tell us 4 is a candidate. We still need more logic before placing it if other candidates remain.

Practice

Five placement checks mixing row, column, box, and legal-but-not-forced examples.

Avoid examples with accidental multiple conflicts when the lesson is testing one specific rule.

Completion

4/5 correct. Incorrect answers can be retried after feedback.

Next

Your First Moves — use the rules to solve cells instead of only ruling digits out.

Reference

Read Sudoku Rules.